The University of Southern California uses VR to raise awareness of global warming!

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The University of Southern California uses VR to raise awareness of global warming! From Baidu VR

Will the average person care about the global problem of global warming? Will they think they should do something about it, especially considering that they are only one of the billions of people on Earth?

To be sure, this is only one of the many problems facing humanity. Scientists generally believe that global warming is an important cause of rising sea levels, drought, and even disease and hunger.

To solve this problem requires the joint efforts of human beings, and to make people feel that they are closely related to it is an extremely important first step.

The reason is related to the problem itself. Global warming is a very far-reaching and gradual concept, and potential catastrophes seem impossible to prevent, so it is difficult for people to understand how this issue is related to their own.

Virtual reality can come in handy at this time.

Virtual reality technology, which is reshaping computer games and entertainment, has become a new tool for scientists to explain the impact of human behavior on the future.

This is why scientists in various institutions and disciplines have turned their attention to virtual reality, turning an abstract, distant concept into something that ordinary people can experience and understand.

Nick Sadrpour, a scientist at the United States University of Southern California’s aid program, said: “VR is building bridges.”

In November last year, the U.S. Southern California University’s aid program announced its cooperation with the U.S. Geological Survey and set up a virtual reality heads-up at the Santa Monica Pier.

The equipment, code-named Owl, allows users to understand the beaches of the end of the 20th century and how the storm will impact the beach as the sea level rises.

One of the most tragic scenes is that the waves rip off the restaurants along the beach, and the roaring seawater rushes to the Pacific Coast Highway. The final image of the experience shows how to restore the coastline through sand dunes and native grass to prevent flooding and destroy the beach.

Sadrpour said: "If you let someone stand on the beach, or in a swamp or wetland, and say to him, 'If you stand here in the future, the water may spread to your knees', this is a powerful Information."

This is a way to get into your brain. Virtual reality can convince users that they are in the scene. This is something other media can't do.

Matt Bailey, communications and ecosystem development director at the Center for Applied Innovation at the University of California, Irvine, pointed out: "It's not difficult to fool your brain to believe that you are somewhere else. If you're not in an immersive environment, this connection It's easy to disappear. When you wear a VR headpiece, it deceives your senses... Your brain still thinks you are in other places."

Jeremy Byronson is very clear about this. The Stanford University professor of psychology has been studying humans and virtual reality since the 1990s. In 2003, he set up a virtual human-computer interaction lab to study how virtual reality can affect human behavior.

One of the projects is related to deforestation. As part of the study, they will explain to volunteers the process of producing toilet paper and the damage that this process will cause to the forest.

The volunteers were then divided into three groups. In the first group, people read an article about trees being cut; in the second group, volunteers watch first-person videos of trees being cut from a lumberjack's perspective; in the third group, volunteers wear virtual reality heads-up. Hand held a vibrating rod to simulate the force of a saw when cutting a tree.

Stanford researchers found that only the third group of volunteers changed their habit of using toilet paper. Byronson said: "Our work in raising awareness of environmental protection and encouraging action is really special."

The laboratory is also carrying out virtual reality projects related to ocean acidification. Improve people's awareness of marine conservation by sending users to the ocean and feeling the destruction of underwater ecosystems.

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